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Xbox One Update / Hot Fix Information


A hot fix is automatically applied at the title screen when Borderlands 3 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 3 boots up and you do not load into the game until the hot fixes are downloaded and applied. This may take a minute or two so try to wait a short amount of time before loading into the game!

An update contains changes that are permanently stored on your system and only needs to be downloaded once. You can download the latest update by launching Borderlands 3 while connected to PlayStation Network. All updates are cumulative; you only need to install the most recent version to receive all updates.

We are continuing to work on additional fixes for known issues and will update this page accordingly when we have more information.

Hot Fixes

November 14, 2019

This week's Borderlands 3 hotfixes, which will be live on all platforms by of before 3:00 PM PDT today, include a couple of potential progression blockers and various issues reported by the community. Thank you to everyone for sending in your bugs and feedback to support.2k.com and helping everyone out with their questions across social media!

As a reminder, while Bloody Harvest is active, you will know the hotfix has been successfully applied when you see the pumpkins on the Main Menu!

Bug Fixes

  • Addressed a reported concern that players would experience their screen shaking while in a party when one player used Bear Fist
  • Addressed a reported concern with duplicated audio when Maya turns on the music in "Beneath the Meridian" when playing in a party
  • Addressed a reported concern where players couldn't hear Aurelia's Holographic Doorbell answer the door
  • Addressed a reported concern where some players were missing the waypoint when quitting out of the map or performing a save and load during the "Bad Reception" side mission
  • Addressed a reported concern that the portal in Destroyer's Rift disappears after completing the mission "Divine Retribution"
  • Addressed a reported concern that the Eridian structures were not resetting after player death during the Tyreen boss fight

Bloody Harvest

The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you'll start seeing less Haunted enemies until the event ends on December 5!

  • Lowered the chance to see Haunted enemies outside of Heck. 

Roadmap Reminder

We have a lot of exciting things coming in the November patch—the most notable being the free content Takedown at the Maliwan Blacksite and Mayhem 4. If you didn't read the roadmap included with the October 24 patch notes, you can read it here. As always, please continue providing feedback and reporting bugs to by using the "Click to submit a ticket" link above! 

 


November 7, 2019

This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, include quality-of-life adjustments to Bloody Harvest and address various issues reported by the community. We appreciate all the help. Please keep sending in your bugs and feedback by using the "Click to submit a ticket" link above!

Bloody Harvest Adjustments

Captain Haunt is a fun boss fight with multiple phases, but players were often skipping entire phases because Captain Haunt's shields were so low. We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt.

  • Increased Captain Haunt's chance to drop legendary gear
  • Increased Captain Haunt's shields
  • The Hecktoplasm drop rate from Ghosts has been increased
    • Ghosts drop 2 Hecktoplasm
    • Badass Ghosts drop 3 Hecktoplasm
    • Loot Ghosts drop 5 Hecktoplasm
  • Loot Ghosts now drop more loot
  • Loot Ghosts have an increased the chance of dropping Bloody Harvest specific legendary gear

Terror Anointments

Following what we’ve seen and heard from the Community and the fading Halloween season, you’re going to start seeing less Terror anointed parts dropping from regular enemies. Bloody Harvest enemies (including Ghosts!) will be picking up the slack, so if you are hunting to make a spooky build you know where to look!

  • The chance for Terror anointed parts to drop from regular enemies has been decreased.
  • The chance for Terror anointed parts to drop from Bloody Harvest enemies has been increased.

Bug Fixes

  • Anointed enemies are no longer immune to Cryo damage.
    • Note: Although they can be slowed by Cryo damage, they cannot be frozen.
  • Addressed a reported potential progression blocker for "It's Alive" with the Abomination bot.
  • Addressed a reported potential progression blocker if players quit the game at a certain point in "The Guns of Reliance"
  • Addressed a reported issue that Explosive Gunpowder barrels where not showing effects when shot.
  • Explosions created by enemy Badass' weapons have a much quicker explosion effect to reduce screen clutter

We found that Badass enemies with heavy weapons were creating too many explosion effects that lingered on the screen, hindering the player's view at times. We are going to make a larger change to their weapons in the patch but wanted to shorten the explosion particle effect to dramatically lower screen clutter.


October 31, 2019

This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, address various issues reported by the community. We appreciate all the help. Please keep sending in your bugs by using the "Click to submit a ticket" link above!

 

Bug Fixes

  • Addressed reported collision issues in various maps
  • Raised the Eridian chest out of the dirt near The Terradome
  • Made a modification to prevent certain players from escaping out of the Slaughter Shaft
  • Addressed a potential progression blocker for "Footsteps of Giants" mission when fast traveling to a vehicle
  • Removed an incorrect text description for the Legendary Sniper Rifle Stalker
    • No change has been made to the gameplay of the gun, only the text has been removed.
  • Addressed a potential progression blocker during the "On the BloodPath" mission
  • Addressed a reported concern that Emperor Spiderants were causing the screen to shake infinitely
  • Addressed a reported concern where Rachael the Anointed's beam attack was not properly visible on all settings
  • Addressed a reported concern that Troy was not spawning with his pistol
  • Fixed a typo on mission text for "Blood Harvest: The Rebloodening"

 

Weapon Fixes

Tediore E-Tech Shotguns were set to the wrong value and were corrected, resulting in a damage increase for all Tediore E-Tech Shotguns.

  • Tediore E-Tech Shotgun Damage increased by 50%

 

Bloody Harvest – Happy Halloween!

As you play Borderlands 3 today, you'll notice it's even spookier! Haunted enemies are everywhere!

  • For TODAY, October 31 ONLY – You will see a drastic increase in the number of Haunted enemies!

It's a great day to work on those Bloody Harvest challenges, Vault Hunters! After today, the rates will go back to their normal values. In the coming weeks, you will start seeing more standard Anointments on your gear as the spooky season begins to fade from Borderlands 3.

 

Anniversary Event

We hope you all enjoyed the Mayhem on Twitch Anniversary event! After listening to community feedback during the event, we are making two changes to Mayhem Mode:

  • The chance of receiving a weapon penalty as a Mayhem modifier will continue to be reduced at the same rate as the Mayhem on Twitch Week.
  • The drop rate for Anointed gear has been increased.

 

 

Turning Off Guardian Rank

We have heard that some of you would like the option to turn off Guardian Rank. We're currently looking into how that can be achieved and intend to be able to provide more information in the future!

As always, if you experience any issues, please submit a ticket to support.2k.com. We're listening to your concerns and look forward to seeing everyone's feedback from this week. If you missed last week's roadmap, it covers topics like a larger bank, performance and stability, character buffs, target dummies, and more. Read that roadmap here: October 24 Patch, Hotfix, and Roadmap notes


October 24, 2019

As stated in last week’s stream, this week’s changes focus less on weapons and more on fixes across the game. We are gathering data, reading feedback, and working toward improving all aspects of the game. Please keep submitting bug reports to by using the "Click to submit a ticket" link above!

Weapon Hotfixes

Flakker

  • Now consumes 1 ammo instead of 5.
Bug Fixes
  • Addressed a reported bug with “Space-Laser Tag” which prevented some players from progressing to the next objective
  • Atomic has been modified to no longer become invincible, as has been reported under certain conditions
  • Modified Powerhouse Heavy’s attacks to no longer damage players outside of the intended range
  • Addressed a concern that Projected shields were taking too much damage from General Traunt’s attacks
  • Fixed the reported floating door frame in the Jakobs Theatre
  • Addressed a reported potential progression blocker when Rhy’s talks during “Hostile Takeover”
  • Increased checkpoint sizes of New-U stations in multiple locations
  • Included a modification so that Zane’s Digi-Clone will no longer spawn into the cage in Slaughterstar 3000

October 16, 2019

This week's Borderlands 3 hotfixes adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters. After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them. In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median. We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels.

Weapon Hotfixes

Maliwan

  • Westergun damage increased by 25%
  • ASMD damage increased by 28%
  • Cutsman damage reduced by 25%

Tediore

  • Ten Gallon damage increased by 8%

Vladof

  • Sickle reload speed increased by 25%
  • Faisor damage increased by 15%
  • Infiniti damage increased by 40%
  • Magnificent damage increased by 25%
  • Jericho damage increased by 40%
  • Lucian's Call accuracy and handling reduced
  • Lyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the center
    • The Lyuda's functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4. Addressing this concern effectively removed a full shot's worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.

Torgue

  • Try-Bolt damage increased by 25%
  • Alchemist damage increased by 25%
  • Devils Foursum damage increased by 13%
  • Flakker now consumes the full magazine when fired and damage is reduced by 33%
    • Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon's damage output.
  • Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds

Jakobs

  • Maggie damage increased by 35%
  • Hellwalker damage reduced by 8%

Hyperion

We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.

  • Conference Call damage increased by 15%
  • Crossroad accuracy reduced and it now fires 3 projectiles instead of 4
  • Butcher accuracy reduced and damage reduced by 25%

DAHL

  • Vanquisher damage increased by 20%

Children of the Vault

  • Skeksis damage increased by 15%
  • Linoge damage increased by 20%
  • Pain is Power damage increased by 25%

Atlas

  • Ruby's Wrath damage increased by 10%

Grenades

Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.

  • Hunter-Seeker damage increased by 25%
  • Hex grenade damage reduced by 70% and duration reduced to 3 seconds
  • Firestorm damage reduced by 70%

Artifacts

It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore,  we addressed the discrepancy and reduced the max value to 90%.

  • Elemental Projector damage max roll reduced to 90% 

Vault Hunter Adjustments

The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.

  • Iron Bear: health increased by 50%
  • All pets' health increased by 50%
  • Digi-Clone: health increased by 100%
  • Addressed a bug with Salvation where grenades were giving life-steal

Bug Fixes

  • Psychos will now use their True Vault Hunter Mode name in True Vault Hunter Mode
  • Removed the optional Rare Spawn missions from Galaxy Progress
  • Addressed a reported bug where Completely Sane Sid didn't always become hostile when using FL4K
  • Addressed a reported bug where Ratch would not properly spawn during "Ratch'd Up", which potentially blocked completion of that side mission
  • Included a modification so Lilith would continue to move toward the door in Shiv's confession chamber during "From the Ground Up"
  • Lowered the chance for a weapon to drop from the Pachinko machine
  • Included a modification so that Zane's Digi-Clone will no longer spawn into the cage in Cistern of Slaughter
  • Shield Boosters were modified and are now set for autopickup
  • An addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension on Sanctuary III 

October 10, 2019

This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, address some player character passive abilities, gear balance, and some quality-of-life issues across the game. We're watching the character builds that players are creating and are looking through all the different gear available to make sure that there is something for everyone. This week, and in the coming weeks, there will be further adjustments to gear with the hopes of creating even more build types. Our goal is to adjust some of the less-used Legendary gear to bring them to the same level as some of the more popular options.

In addition, we are addressing reported bugs and are hard at work continuing to address other performance concerns. Thank you so much for your feedback and support. Please continue to submit any bugs you run into using the "click to submit a ticket" link above.

Vault Hunter Adjustments         

Amara

We addressed a concern that Alacrity was only rewarding players one point worth of bonuses even if the player put in more than one point. In addition, we wanted Phasegrasp to be more accessible to all weapon types and play styles, so we doubled the range to grasp an enemy.

  • Putting points into Alacrity now awards a reload speed bonus per rank
  • Phasegrasp can now be used on targets further away and the cooldown is now instantly returned if a player misses

Moze

The Bloodletter class mod was creating some overwhelming synergies for Moze so we increased the delay and decreased the recharge rate of the shield to compensate.  This should help encourage the intended use of this class mod, which is to heal shields manually, not automatically. Means of Destruction’s re-trigger delay was adjusted again because the change limited other builds beyond creating infinite grenades. The infinite grenade bug will be addressed in a future patch but we wanted to enable other builds that use Means of Destruction so we dramatically reduced the re-trigger delay to a reasonable number.

  • Bloodletter Class Mod
    • Increased the Recharge Delay by 150%
    • Reduced the Recharge Rate by 50%
  • Addressed a reported bug with Close the Distance so the Action Skill Augment will now deal the intended Shock Damage
  • Means of Destruction now has a re-trigger delay of 0.3 seconds

FL4K

The Leave No Trace change last week to FL4K was to forcefully inject the functionality of a cooldown into the ability. However, the value that was added was never the intended the value. We dramatically lowered it to retain the promise of the ability but with a cooldown that still allows players to gain ammo without dramatically removing a core aspect of a weapon’s gameplay loop.

  • Leave No Trace now has a re-trigger delay set to 0.3 seconds

Zane

  • Death Follows Close will correctly update several kill skills after unlocking this ability 

Weapon Hotfixes

  • The Lob's projectile tick damage is now 60% of base damage (up from 20%) and projectile speed decelerates faster to increase chances of hitting the same target multiple times
  • Creeping Death damage increased by 200%
  • Carrier damage increased by 60%
  • Gunerang damage increased by 20%
  • All Sniper Rifle Zoom Levels have been slightly reduced
  • Long scopes on Jakobs, Children of the Vault, and DAHL Assault Rifles have also been slightly reduced
  • Anointed Parts:
  • When Zane swaps positions with his Digi-Clone, the damage gained is increased to 130% (up from 75%)
  • When FL4K hits a target with Rakks, the target now takes 100% increased damage (up from 50%)
  • The Anointed part "Increased damage vs Badasses" no longer heals the player and now correctly adds bonus damage to Badass enemies

Bug Fixes

  • Pain, Terror, and Agonizer 9000 have been adjusted to have an increased chance to drop higher quality loot
  • Addressed a reported bug with Dynasty Diner that could potentially halt mission progress for some players
  • Addressed a reported concern that some players fell through the floors in various boss arenas
  • Modified enemy spawn level discrepancies reported in the later parts of the campaign
    • We noticed that some enemies were spawning at lower levels than expected in the later parts of the campaign. Players should no longer see enemies that are dramatically lower levels than other nearby enemies in certain areas. 

October 3, 2019  

This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.

Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.

We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.

Vault Hunter Adjustments

FL4K

Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.

  • Rakk Attack! status effect chance as been increased to 100%
  • Leave No Trace now has a re-trigger delay of 2 seconds
  • Barbaric Yawp stat bonus increased by 100%
  • Pets no longer push around player characters
  • “Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines

Moze

Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.

  • Means of Destruction now has a re-trigger delay of 2 seconds.

Miscellaneous Changes

  • Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
    • These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
  • Bloated Rakks no longer spawn so many Rakklesnakes
    • This change should make the Cistern of Slaughter in particular much more fun.
  • Adjusted the cooldown values when they are displayed for Zane’s skills
  • Amara’s Glamour will now turn enemies on each other, as described in the Action Skill.
  • Modified the loot spawn for Sera of Supremacy
  • Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
  • Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor
  • Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon
  • Further safe guarded Apollo from being launched out of world as well
  • The Rampager will no longer enter an idle at state at inappropriate times
  • Saurain Slingers attacks were addressed
  • Guardians now use all their attacks in Playthrough 2
  • Guardian Wraiths now reliably use all their ranged attacks
  • NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
  • Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened

September 27, 2019

This week’s hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and we’re excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop!

Weapon Hotfixes

Sniper Rifles

Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.

  • Critical Damage increased by 20%
  • Fire Rate increased by 15%
  • Time to Aim Down Sights (ADS) reduced by 15%
  • Time to Equip reduced by 20%

Pistols

Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.

  • Increased damage on all TEDIORE Pistols by 15%
  • Increased damage on all DAHL Pistols by 15%
  • Increased damage on all Children of the Vault Pistols by 20%
  • Reduced damage on Jakobs Pistols by 15%
  • Reduced damage on Torgue Pistols by 10%

Maliwan Manufacturer

Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.

  • All Maliwan Weapon Damage increased by 25%
  • All Maliwan Weapon Fire Rate increased by 20%

Atlas Manufacturer

Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.

  • All Atlas Weapon Damage increased by 25%

Miscellaneous Adjustments

The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.

  • Jakobs Assault Rifles Damage increased by 20%
  • DAHL SMG Damage increased by 10%
  • Vladof Heavy Weapon Damage increased by 25%
  • E-Tech TEDIORE Shotgun Damage increased by 50%

Legendary Modifications

We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.

  • King’s and Queen’s Call Fire Rate reduced by 50%
  • Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)

Graveward

Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.

  • Attacks of Graveward now scale based on level
  • Reduced overall health by 20%
  • Increased resistances to Elemental Damage
    • Elemental Chance Resistance increased by 70%
    • Elemental Resistances increased by 30%
    • Elemental DoT Duration taken reduced by 30%

Miscellaneous Changes

  • Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
  • Vault Hunters should no longer scream when affected by a DoT while shields are active.
  • Vending Machines will now be restocked with higher quality “Items of the Day”.
  • Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
  • Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.

Vault Hunter Adjustments

Zane

Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.

  • Digi-Clone Damage Increased by 38%
  • Drone Damage increased by 50%
    • Cryo Bullets damage penalty removed
    • Drone Rocket damage increased by 50%
    • Almighty Ordnance Rockets damage increased by 75%

Amara

  • Guardian Angel health restoration reduced from 100% to 50%
  • Glamour damage penalty reduced from -30% to -10%

FL4K

Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.

  • Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
  • Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%

September 19, 2019

We are aware that the below list does not include issues that the community is immediately concerned with. We are hard at work evaluating performance problems and potential solutions for them. In the meantime, these are some balance updates that we can do quickly:

Bug Fixes

  • Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge.
  • The New-U Station in front of the Halcyon Suborbital Spaceport (used during the “Space-Laser Tag” Mission) in the Meridian Metroplex now has a larger activation range.
  • The New-U Station in front of Titian’s Gate (used during the “Atlas, At Last” Mission) in the Meridian Metroplex now has a larger activation range.
  • The first Guardian a player runs into during the “Beneath the Meridian” mission is no longer over-leveled.
  • The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible.

Balance Changes

  • Eridium crystals in Voracious Canopy grow less frequently.
  • Scaled down the amount of loot drops in Mayhem Mode.
  • Torgue shotgun sticky damage has been reduced.
  • Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot”.
  • Chupacabratch dropped too much of his hard-earned loot.
  • Adjusted spawn rate of Loot Tinks in Mansion. They’re special again.
  • Removed pain-sounds from Troy for his boss fight.

Micropatches are applied at the Game Menu when you start the game. To ensure that the micropatches has been applied, go to the in-game menu and see if “updates are available” showing. 

Updates

October 24, 2019

 

Today we’ll release an update to Borderlands 3 by or before 3:00 PM PDT that fixes a number of reported concerns. In addition, we’d like to outline our goals for patches and hotfixes in the coming weeks. But first, this week’s patch notes and hotfixes:

Notes For Patch 3
  • Added Support for Bloody Harvest, the free Limited Time Event starting on October 24 and ending December 5.
  • During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available
Stability
  • Fixed a report bug resulting in a crash while loading into maps
  • Fixed a reported audio crash bug
  • Fixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenade
  • Fixed a reported rare crash that occurred for certain users after completing missions
  • Fixed a reported crash that occurred for certain users when swapping an equipped weapon
  • Fixed a reported crash that occurred for certain users when sorting the Mission Log by region
General
  • Mayhem mode is now available in True Vault Hunter Mode on Consoles
  • Added Photo Mode support for Consoles
  • Added ECHOcast Twitch Extension support for Consoles
  • Added new Vault Hunter customizations and trinkets
  • Added ability to specify Mayhem Mode while matchmaking
  • Adjusted the volume of the 2K and Gearbox logo intro movies
  • Addressed reported concern where some players were missing skill points
  • Updated gore stump textures for consistency
  • Singularity grenades will no longer cause Saurian corpses to float in the air after dying
  • Addressed a reported concern that certain players experienced some Visual FX for the side mission “Transaction Packed” before accepting the mission
  • Addressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hector’s Lament in The Anvil
  • Made a modification where Amber Lamps no longer has a chance to spawn during the “Defend BALEX” objective of “The Family Jewel” mission
  • Addressed a reported concern with the Legendary grenade mod Quasar , where it was not counting towards the optional grenade kills objective in Slaughter maps
  • Addressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorial
  • Made a modification so Safe Area Calibration is now saved when relaunching the game
  • Camera no longer resets to a random location when using the Reset Camera function in Photo mode
  • Photo mode will now force exit when the player is teleported
  • Subtitles are now present when joining another player’s game while a cinematic is playing
  • Addressed a reported concern where some sounds were quiet or missing for the second player in split screen
  • Made various split screen UI fixes
  • Fixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain players

Note: Some Xbox users should have seen the patch roll out as early as yesterday! 

We realize one of the bug fixes on today’s patch notes has further reaching implications than it fully lets on.

  • Addressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps

We found that grenades that did beam damage were incorrectly counting as AOE damage, which is why this was not counting correctly. In addressing this bug, beam grenades were effected, which is why some of you are seeing changes on your Moze builds after today’s patch. We are currently taking a look at how builds were affected and are continuing our efforts towards upcoming buffs to Moze and other characters as stated in today’s road map.


October 3, 2019

Stability

  • Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling

General Fixes and Improvements

  • The Hollow Point Guardian Rank skill no longer damages allies
  • Hollow Point Guardian Rank skill has been re-enabled
  • Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
  • Addressed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC
  • Addressed a reported issue where some players’ inventory would not be saved in their bank  

September 26, 2019

Performance

  • Addressed a reported concern where certain users with a lot of people in their friend’s list saw more frequent hitching.
  • Implementing General stability improvements.

General Fixes and Improvements

  • Addressed a reported issue where KillaVolt’s Shield Storm attack does not disable the tiles around KillaVolt, resulting in the entire floor being activated (oops).
  • Addressed a potential progression blocker in the mission “Footsteps of Giants”.
  • Addressed a reported issue where Guardian Rank had the potential to become non-functional and/or the player could potentially lose Guardian Rank tokens into the negatives.
  • Modified vending machines so it will now sort items by rarity.
  • Console FOV is now set to 75 by default. This will not affect players who have already started the game.
  • Special prompts for particle text (Tediore guns, “critical”, “immune”) are now properly localized.
  • Addressed a reported concern that certain players experienced where their vehicle’s boost could continue into the next map.
  • Addressed a reported concern with “Porcelain Pipe Bomb” where it set off multiple explosions when colliding with objects.
    • This grenade was never meant to explode multiple times. All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop.

UI

  • Adjusted the verbiage for “left stick” and “right stick” inside the Russian localized version of the control options screen.
  • Addressed a reported issue where certain users experienced a failure of the audio to play when spending skill points in the UI.
  • The text is now correctly marked “invalid” when you enter an invalid e-mail address on the SHiFT account creation page.
  • Addressed a reported issue where the item of the day item card would flash briefly before displaying on vending machines.
  • Addressed a reported concern that certain players were served an unread mail icon when they didn’t have mail to read.
  • Iron Bear button prompts will now correctly update if you re-bind your controls.
  • Modified various features and elements of Crazy Earl’s store.
  • Addressed a reported issue where subtitles wouldn’t display until after the initial cutscene.
  • Addressed an issue experienced by certain players that social notifications could become stuck on-screen.
  • Addressed a player concern that certain item preview images were failing to load inside the player bank.
  • Addressed an issue reported by certain PC players where the cursor would snap to an unintended location in the UI.

Splitscreen and Online Multiplayer

  • Addressed a concern reported by certain players that the dialog volume faded too low before switching to ECHO audio during split-screen gameplay.
  • Addressed a concern reported by certain players that sounds were quiet or missing for the second split-screen player if they move too far from player one.
  • Addressed a concern reported by certain players that 3-player groups were having trouble matchmaking with an additional solo player.
  • Addressed a reported concern experienced by certain players that in split-screen one player’s sprinting animation could be interrupted by the other player opening the ECHO menu.
  • Addressed a concern reported by certain players in split-screen where one player’s aiming down sights could be interrupted by the other player opening the ECHO menu.
  • Addressed a handful of reported client replication issues:
    • Addressed Tina’s pizza bomb so it displays correctly for clients.
    • Modified certain audio elements that were reportedly looping for clients.
    • Addressed a reported player concern so the Guardian Skill “Dead Man’s Hand” now functions properly.
  • Player icons are now pinned to the side of the mini-map when playing in any kind of multiplayer.

This update contains the first batch of performance fixes. It’s far from exhaustive, but we wanted to address issues and concerns with changes that were ready and tested out as soon as possible while the team continues active investigation and work on additional performance improvements for upcoming patches. 

 

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