A hot fix is automatically applied at the title screen when Borderlands 3 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 3 boots up and you do not load into the game until the hot fixes are downloaded and applied. This may take a minute or two so try to wait a short amount of time before loading into the game!
An update contains changes that are permanently stored on your system and only needs to be downloaded once. You can download the latest update by launching Borderlands 3 while connected to PlayStation Network. All updates are cumulative; you only need to install the most recent version to receive all updates.
We are continuing to work on additional fixes for known issues and will update this page accordingly when we have more information.
November 14, 2019
This week's Borderlands 3 hotfixes, which will be live on all platforms by of before 3:00 PM PDT today, include a couple of potential progression blockers and various issues reported by the community. Thank you to everyone for sending in your bugs and feedback to support.2k.com and helping everyone out with their questions across social media!
As a reminder, while Bloody Harvest is active, you will know the hotfix has been successfully applied when you see the pumpkins on the Main Menu!
The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you'll start seeing less Haunted enemies until the event ends on December 5!
We have a lot of exciting things coming in the November patch—the most notable being the free content Takedown at the Maliwan Blacksite and Mayhem 4. If you didn't read the roadmap included with the October 24 patch notes, you can read it here. As always, please continue providing feedback and reporting bugs to by using the "Click to submit a ticket" link above!
November 7, 2019
This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, include quality-of-life adjustments to Bloody Harvest and address various issues reported by the community. We appreciate all the help. Please keep sending in your bugs and feedback by using the "Click to submit a ticket" link above!
Bloody Harvest Adjustments
Captain Haunt is a fun boss fight with multiple phases, but players were often skipping entire phases because Captain Haunt's shields were so low. We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt.
Following what we’ve seen and heard from the Community and the fading Halloween season, you’re going to start seeing less Terror anointed parts dropping from regular enemies. Bloody Harvest enemies (including Ghosts!) will be picking up the slack, so if you are hunting to make a spooky build you know where to look!
We found that Badass enemies with heavy weapons were creating too many explosion effects that lingered on the screen, hindering the player's view at times. We are going to make a larger change to their weapons in the patch but wanted to shorten the explosion particle effect to dramatically lower screen clutter.
October 31, 2019
This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, address various issues reported by the community. We appreciate all the help. Please keep sending in your bugs by using the "Click to submit a ticket" link above!
Tediore E-Tech Shotguns were set to the wrong value and were corrected, resulting in a damage increase for all Tediore E-Tech Shotguns.
Bloody Harvest – Happy Halloween!
As you play Borderlands 3 today, you'll notice it's even spookier! Haunted enemies are everywhere!
It's a great day to work on those Bloody Harvest challenges, Vault Hunters! After today, the rates will go back to their normal values. In the coming weeks, you will start seeing more standard Anointments on your gear as the spooky season begins to fade from Borderlands 3.
We hope you all enjoyed the Mayhem on Twitch Anniversary event! After listening to community feedback during the event, we are making two changes to Mayhem Mode:
Turning Off Guardian Rank
We have heard that some of you would like the option to turn off Guardian Rank. We're currently looking into how that can be achieved and intend to be able to provide more information in the future!
As always, if you experience any issues, please submit a ticket to support.2k.com. We're listening to your concerns and look forward to seeing everyone's feedback from this week. If you missed last week's roadmap, it covers topics like a larger bank, performance and stability, character buffs, target dummies, and more. Read that roadmap here: October 24 Patch, Hotfix, and Roadmap notes.
October 24, 2019
As stated in last week’s stream, this week’s changes focus less on weapons and more on fixes across the game. We are gathering data, reading feedback, and working toward improving all aspects of the game. Please keep submitting bug reports to by using the "Click to submit a ticket" link above!
October 16, 2019
This week's Borderlands 3 hotfixes adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters. After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them. In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median. We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels.
We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.
Children of the Vault
Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.
It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore, we addressed the discrepancy and reduced the max value to 90%.
Vault Hunter Adjustments
The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.
October 10, 2019
This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, address some player character passive abilities, gear balance, and some quality-of-life issues across the game. We're watching the character builds that players are creating and are looking through all the different gear available to make sure that there is something for everyone. This week, and in the coming weeks, there will be further adjustments to gear with the hopes of creating even more build types. Our goal is to adjust some of the less-used Legendary gear to bring them to the same level as some of the more popular options.
In addition, we are addressing reported bugs and are hard at work continuing to address other performance concerns. Thank you so much for your feedback and support. Please continue to submit any bugs you run into using the "click to submit a ticket" link above.
Vault Hunter Adjustments
We addressed a concern that Alacrity was only rewarding players one point worth of bonuses even if the player put in more than one point. In addition, we wanted Phasegrasp to be more accessible to all weapon types and play styles, so we doubled the range to grasp an enemy.
The Bloodletter class mod was creating some overwhelming synergies for Moze so we increased the delay and decreased the recharge rate of the shield to compensate. This should help encourage the intended use of this class mod, which is to heal shields manually, not automatically. Means of Destruction’s re-trigger delay was adjusted again because the change limited other builds beyond creating infinite grenades. The infinite grenade bug will be addressed in a future patch but we wanted to enable other builds that use Means of Destruction so we dramatically reduced the re-trigger delay to a reasonable number.
The Leave No Trace change last week to FL4K was to forcefully inject the functionality of a cooldown into the ability. However, the value that was added was never the intended the value. We dramatically lowered it to retain the promise of the ability but with a cooldown that still allows players to gain ammo without dramatically removing a core aspect of a weapon’s gameplay loop.
October 3, 2019
This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.
Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.
We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.
Vault Hunter Adjustments
Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.
September 27, 2019
This week’s hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and we’re excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop!
Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.
Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.
Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.
Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.
The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.
We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.
Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.
Vault Hunter Adjustments
Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.
Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.
September 19, 2019
We are aware that the below list does not include issues that the community is immediately concerned with. We are hard at work evaluating performance problems and potential solutions for them. In the meantime, these are some balance updates that we can do quickly:
Micropatches are applied at the Game Menu when you start the game. To ensure that the micropatches has been applied, go to the in-game menu and see if “updates are available” showing.
October 24, 2019
Today we’ll release an update to Borderlands 3 by or before 3:00 PM PDT that fixes a number of reported concerns. In addition, we’d like to outline our goals for patches and hotfixes in the coming weeks. But first, this week’s patch notes and hotfixes:Notes For Patch 3
Note: Some Xbox users should have seen the patch roll out as early as yesterday!
We realize one of the bug fixes on today’s patch notes has further reaching implications than it fully lets on.
We found that grenades that did beam damage were incorrectly counting as AOE damage, which is why this was not counting correctly. In addressing this bug, beam grenades were effected, which is why some of you are seeing changes on your Moze builds after today’s patch. We are currently taking a look at how builds were affected and are continuing our efforts towards upcoming buffs to Moze and other characters as stated in today’s road map.
October 3, 2019
General Fixes and Improvements
September 26, 2019
General Fixes and Improvements
Splitscreen and Online Multiplayer
This update contains the first batch of performance fixes. It’s far from exhaustive, but we wanted to address issues and concerns with changes that were ready and tested out as soon as possible while the team continues active investigation and work on additional performance improvements for upcoming patches.