Monday November 11, 2019
We Happy Few 1.9 Release Notes
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.
- When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft.
- Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.
- NPCs no longer instantly stand-up and clip through their beds when startled by noise.
- Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.
- Dead NPCs don’t spawn alive anymore after loading into area.
- Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.
- Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.
- Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file.
- Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.
- Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.
- Intro loading captions at the start of each character’s story no longer appear only in English.
- DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.
- Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game.
- Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break.
- Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House.
- The Histoplasma hallucination music now plays without the Lightbearer DLC installed.
- TNT no longer goes through floor when dropped.
- HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources.
- Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off.
- Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync.
- White Tree Park: NPCs no longer sit on top of each other on the benches.
- Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening..
- All modes: NPCs no longer clutter in areas such as Cozy Tea Park.
- All modes: Player does not see footprints of most NPCs while sneaking
- All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned).
- All modes: Honey can now be harvested from all Honey Bee Nests.
- All modes: Encampment terrain now fits the terrain around it.
- All modes: Last Shelter Visited is now saved in Village Hatches.
- All modes: All Fast Travel Hatches now have their proper name.
- Freeform: The street park is no longer floating a little above the ground.
- Freeform: The 'Reset Skills' cheat is now functional.
- Freeform: Old Fountain Park level no longer floats above the island
- Freeform: Terrain is no longer floating in the Garden District.
- Survival: Fixed stuck spots.
- Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees.
- Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object.
- Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode.
- Survival: Water beside the bomb no longer cuts off abruptly.
- Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description.
- Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen.
- Wellie: A 'You Are Bleeding' message no longer appears on the intro screen.
- Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English.
- Wellie: Infection no longer persists into the next round (now behaves like other status ailments).
- Wellie: Money Earned stat is now accurate on the end game screen.
- Wellie: The "Recent" sorting option now also apply to Wellie mode.
- Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active.
- Arthur: Office Workers in “Start Spreading the News” are no longer upstairs attempting to sit on the same couch.
- Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing.
- Arthur: In the Faraday Cage, James no longer falls through the floor when startled.
- Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur.
- Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker.
- Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself.
- Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese.
- Sally: Small animation corruption after lowering the boat on the water is fixed.
- Sally: Stuck spot between debris on the second floor to the left of the bed.
- Game no longer becomes unresponsive when minimizing and re-opening the game multiple times during loading while on Fullscreen and without the pause in background option.
- Game no longer becomes unresponsive when minimizing during the booting screen while on Fullscreen.
Friday July 26, 2019
We Happy Few 1.8 Release Notes
• Improved performance in various areas
• Improved world generation
• Improved localization
• Fixed various crashes
• Fixed various truncation in the menus
• Fixed various conditional blockers
• Fixed the Graphic options showing when selecting language.
• “Power cell” is now correctly called “Boat Capacitor” in the result screen of the Survival mode.
• Islands’ names are now consistent when reloading a save in Arcade mode.
• Improved message when trying to save in an area where it is not possible
• Survival needs now drain properly in the Survival mode when on Easy difficulty.
• Freeform score is now accurate
Monday March 25th, 2019
We Happy Few 1.7 Release Notes
Platform specific versions:
This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.
- Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
- Night’s Watch mode Added. Night’s Watch is the opportunity to play as one of the wellies – or in this case, Constable Constable. You’ll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
- Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as you’d like.
- Added game type indication to save game info when loading games.
- Added DLC menu.
- Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthur’s playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
- Fixed rare crash/infinite loading issues.
- UI fixes.
- Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
- Fixed issues with NPCs teleporting/attaching directly to you during combat.
- You can now equip a single gas mask when multiple are owned.
- Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
- Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
- Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
- Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
- Opening the map no longer causes the current quest map marker to persist after the quest is completed.
- Player can no longer slip intoareas when metal shutters open for NPCs (could break quests).
- Rain should no longer show up in the interior of the joy factory.
- Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
- Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
- Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
- Bodies you are carrying will no longer disappear if there are too many corpses nearby.
- The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (“takedowns”).
- Subtitle/language fixes (including several Britishims fixed).
- Localization fixes (including Arthur’s final cutscene - now translated correctly).
- Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
- Many small fixes, like animation skips, clipping art, etc.
- Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
- Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
- Fixed an issue with the “Gimme Shelter” achievement caused by failing the "A Model Citizen" quest.
- Fixed an issue with the “Cat Burglar” achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
- Fixed an issue with the “Arthur Haste-ings achievement” caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.
- NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
- Removed unobtainable chest in the middle of a watch tower in the military camp.
- Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
- Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speaker’s Corner, Cathouse, Rorke’s Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
- Ed Macmillan can no longer be lost. If you drop him, and he despawns, he’ll reappear at the point where you picked him up.
- Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
- Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
- Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
- Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
- Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
- Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
- Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
- Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
- Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
- Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
- Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
- Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
- Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
- Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause
appropriately during the cinematic for his last broadcast
- Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
- Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
- Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
- Sally - Train Station now has a POI marker on the map.
- Fixed rare save game corruption issue. Save games could become larger than the UWP allowance, preventing them from being registered. Resolves issues encountered by Xbox Game Pass players who use the Play Anywhere feature.
Friday January 11th, 2019
We Happy Few 1.6 Release Notes
This patch contains a new save game system, performance optimizations, crash fixes, fixes for
progression blockers, fixes for gameplay bugs, and localization fixes.
• Reworked save system and menu. You now have access to significantly more saves and
save slots than before.
• Performance improvements.
• Crash fixes.
• Fix for audio corruption issue that could occur after extended periods of play.
• Many localization fixes.
• Many stuck spots fixed and missing collision added.
• Added missing names to the credits.
• Fixed issue where, rarely, the game could return to the main menu after loading occurs.
• Save games will no longer rarely get stuck in a state where no input is accepted, including the
• Loading videos will no longer use the default 'Happy is the Country with no Past' if the user is
playing in a language other than English
• Subtitles no longer keep playing when pausing a cinematic.
• Dying now loads the most recent save state, rather than the last autosave.
• Emitted lights will no longer sometimes fail to render when entering an area for the first time.
• Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loading
back in. Don’t worry - they were never really dead, just mislabelled.
• Alternating the quality game settings no longer causes the weapons equipped on characters
to disappear from view.
• Train station flashback audio should now always play during their related cutscene.
• Running too fast can no longer cause visual/collision issues.
• Systemic NPCs and those who should be on patrol in encounters should no longer
occasionally stand in place motionless until suspicion is triggered.
• Large amounts of corpses or NPCs no longer cause game to behave oddly.
• Subtitles should now appear in cinematics for community localizations during Arthur's
• Combat: Combo controls - improved weapon combo feel.
• Combat: AIs should no longer attack when not in range.
• Shoe durability was way too high. Now shoes should not last until the heat death of the
• Chronobalm is no longer effective during cutscenes, conversations and certain animations,
which could cause synchronization issues. Reloading the game while under Chronobalm
effects also no longer makes Sally move significantly faster without feedback until the effect
• Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juice
withdrawal has been implemented.
• Somnambulax effect now depletes over time.
• Crawling into a window will no longer cause the player to become stuck.
• Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leaving
the hiding spot.
• After the final cutscene of Sally's story, the game will no longer occasionally freeze after
pressing "A" to start Ollie's story.
• Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid.
• Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state.
• Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgraded
version of the Jolly Brolly.
• Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty while
having the Plague, Low Blood Sugar and the Hunger Status Effects.
• Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forget
scene if random buttons are pushed.
• Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot kill
unaware wastrels on the first two garden district islands. Also tranquilizer darts no longer do
• Ollie: Can no longer get stuck in a death loop due to high blood sugar.
• NPCs should no longer be missing their hair variants in-game.
• NPCs now gesture in conversation when standing in front of each other.
• Fast travelling while in toxic fog no longer causes the character to continue taking damage.
• Flavor text of the Victory Meat no longer incorrectly states that it contains Joy.
• Getting shoved while getting inside a Joy booth no longer causes the character to get stuck
• Fixed issues caused by looking down, jumping and getting close enough to mantle a window
that has furniture in front of it.
• Opening chests with a lock-pick while having a weapon equipped no longer causes the
weapon to suddenly appear horizontally on screen during the unlock animation.
• Power Cells in compliment machines no longer appear removable.
• Quickly alternating between certain actions and the dropping prompt while carrying a body no
longer prevents it from being dropped/thrown.
• Running into thrown bodies no longer sends them flying away.
• No longer possible to buy more than what the character has money for, which lead to an
infinite money exploit.
• The player can no longer remain indefinitely suspicious due to vandalism.
• Grapefruit Juice behaviour is now consistent with its stats.
• Lockpicking a door at a certain angle no longer causes the player to pick the lock from the
other side of the door.
• Players should now always be able to exit the Maidenholm shelter.
• Quest NPCs will now respawn if you lure them more than 150 meters away from their
location, forcing them to disappear.
• On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventually
triggering the debuffs.
• Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricket
• Plagued Wastrels now aggro/attack the player on sight in all cases.
• Player can no longer obtain the Bone Saw with the Breaker Manual.
• No longer possible to duplicate equipment by equipping a stack and dropping directly from the
• Food poisoning and drugged state caused by Histoplasma statuses no longer refresh after
performing a save/load.
• Tea no longer has a Joy bar in its description.
• Toasted Chicory no longer has a Joy bar in its description.
• Joy overdose is now no longer suspicious to NPCs in the Village.
• Throwing a preplaced body right after grabbing it no longer causes issues.
• Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporary
• Player now receives murder credit from bleeders.
• The prompt to carry a body while performing a takedown now correctly informs the player to
HOLD the button rather than press it.
• The "Container" menu now shows all items by default (instead of the last item tab selected).
• Car “trunk” renamed to “boot”, in accordance with Her Majesty’s lexicon.
• Failed quests now moved to the “Completed” section of the Journal.
• Ollie: Pressing the "Continue" button from the main menu after completing Ollie's progression
could prompt a confirmation but doesn't load any game.
• Controller Aim Sensitivity X text spells "Hotizontal" instead of Horizontal. This one pains us
• Flashbacks in the theatre will no longer be played from the beginning upon pausing and
• Buying until the till goes past 999£ no longer causes the till counter to split and become hard
• Failing an encounter before obtaining it no longer causes the journal entry to be blank.
• The fully extended carrying capacity tip has been amended for better clarity.
• Objects given to the player via blueprint nodes now properly give the player a notification.
• Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10.
• Added a prompt informing the player how to confirm Fast Travel when using a controller for
• Fixed news prompt in main menu when using a controller.
• Removed player death statistic from the statistics screen.
Achievements and Collectibles
• Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on a
home TV or listening to them on a radio already turned on, if you watch/listen for a few seconds.
• “Gimme Shelter” achievement now correctly unlocks after discovering all five shelters
(previously was 4).
• "You Do Know Jack" achievement now correctly unlocks when collecting the last mask in
Sally's Story (even though 1 broadcast was still missing).
• "Gotta Catch Them All!" achievement now unlocked after collecting the correct number of
• The 'Swimming' mask in The Great Stink will now be visible from further away.
• "News Hour - Well look at you!" is now present in the theatre after collection.
• Fixed issues with NPCs getting stuck in animation loops.
• Fixed issues with save games loading into black screens.
• Fixed prompt when smashing the Pinata with Keyboard and Mouse
• Bobby poppers and other objects should no longer be able to spawn in front of doors or
entrances to hiding alleys.
• Benches should no longer smerge with waste bins, post boxes, walls, joy booths or other
• Dig Spots should now always spawn at the right height to dig them.
• Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds.
• Fixed issues where the shape of the Garden District Islands may create holes and stuck spots
around the edges of the islands where the Village and the Wild portions merge.
• Village - Hills and roads/streets can no longer generate lower than intended, leading to
• Ollie: Fixed floating terrain in Lud's Holm
• Sally: Fixed road generating irregularly on a certain worldgen.
• Arthur - "A Malpractice of Doctors": The “Quarantine Access Code” that drops from a Doctor
inside the building on the second floor has been renamed so that it no longer is misleading.
• Arthur - "The House of the Inventor": Giving the Pipe Valve to James, before Arthur completes
his phrase and triggers the next step, no longer removes the item from the player's inventory
without completing it.
• Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ.
• Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene when
entering the Wellington Wells institute.
• Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stopping
Arthur's ability to complete the quest.
• Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch no
longer causes issues.
• Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly.
• Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up the
Spare Gear no longer causes it to be missing on reload.
• Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where the
broken Jubilator is is now fixed.
• Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basket
before it spawns, preventing from completing the quest.
• Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signs
scattered around the dump to the big roof, which previously caused the cutscene to never
trigger leading to a progression break.
• Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpick
is needed in order to unlock the door to the dump if approached without bobby pins.
• Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longer
allows the player to mantle on top of tanks and jump outside of the Camp.
• Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military camp
no longer causes Arthur to be immediately attacked upon loading in the game.
• Arthur - Britannia: Fixed invisible elevator in motilene mine.
• Arthur - Britannia: The vending machine inside the broadcast tower, past the point of no
return, no longer sells nothing.
• Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which could
break the Encounter.
• Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthur
enters inside the church.
• Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game no
longer prevents Arthur from pressing the buttons.
• Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters after
completing the quest.
• Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him to
leave the quest and continue to dance.
• Arthur - Collectible Mask: "Home Again" collectible mask now has subtitles.
• Arthur - Constant Gardeners: Saving and returning to the main menu while picking up
Humphrey’s Note no longer causes it to be missing on reload.
• Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing the
encounter (this was causing confusion about whether the quest was failed).
• Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground.
• Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself each
time a save/load is performed.
• Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby at
the reception while he is away causing him to be absent in the cutscene.
• Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently.
• Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards the
Director's Office no longer causes the player to load back in without an objective active.
• Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during the
Escape Headquarters objective no longer causes the player to reload in the Village with the
objective still active.
• Arthur - Future Perfect: The Future Perfect encounter should now always be given to the
player after completing Hostile Takeover.
• Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longer
causes the quest to be unable to be completed.
• Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint after
Verloc’s intro is completed.
• Arthur - Hostile Takeover: Save and load after exiting the document control area no longer
locks the door from the exit side.
• Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to complete
the main story).
• Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longer
locks the player in a cutscene loop.
• Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player in
• Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause the
Headboy to run out of the quest area allowing Arthur to move through the camp without
accomplishing any of the objectives.
• Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longer
• Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after going
down the hatch. He now takes damage from visible gas.
• Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes the
quest marker for the location to disappear.
• Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator no
longer causes the gate to close behind the player.
• Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the power
no longer causes the player to take continuous damage for no reason.
• Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing a
Takedown on them, no longer preventing quest completion.
• Arthur - I Yam What I Yam: The first objective of the quest now has a map marker.
• Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthur
attacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could toss
a grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back up
if you defy the yam god and prove to be unworthy.
• Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat of
Furnace objective no longer leads to a progression break.
• Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longer
causes the quest to become uncompletable.
• Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounter
out may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Now
they will be on the right bench.
• Arthur - Love Birds: Added missing encounter icon on map.
• Arthur - Love Birds: Returning to Benedick and interacting with him without the night blooming
nonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire the
item from Arthur's Stash.
• Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objective
of the side encounter.
• Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player.
• Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessful
• Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the top
of General Byng's office towards the wired fence, blocking main path progression.
• Arthur - Model Citizen - Quest can now be completed when the hatch is activated before the
last objective is received.
• Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails the
encounter at any objective.
• Arthur - Mother’s Little Helper: Saving and returning to the main menu while picking up
Chaney’s Notes no longer causes them to be missing on reload.
• Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from the
inventory when the objective reverts to 'Wait a Day or Two'.
• Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to a
progression break by overdosing during the bridge encounter.
• Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of the
fake village house, which allowed the quiz to be skipped.
• Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the next
corridor could cause the first door to close, leading to Arthur remaining stuck.
• Arthur - Parade District: Black checkered corrupted textures no longer present on road/grass
in two small areas near the Health Institute.
• Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge without
going through the door on some world seeds.
• Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alley
where he is located, which could lead to a progression break.
• Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned.
• Arthur - Point of Departure: The train station does not increase in LOD as the player
• Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooligan
• Arthur - Prologue: Misleading "Sit" and "Stand" prompt surrounded by a black screen can no
longer be seen for a few seconds before the first scene is loaded with Arthur.
• Arthur - Public Works - The quest is no longer autocompleted when a save load is performed
in the middle of the “Open All Windows” objective.
• Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly with
lighting during the cutscene.
• Arthur - Really Bad Gas: The objective marker for the objective "Repair The Pipe" remains
visible on the map after being completed.
• Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal after
Arthur repairs it.
• Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves the
• Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenham
could cause the female NPC to slowly slide towards the camera and lack animation in the
• Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appear
during the encounter.
• Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooligans
while being more than 150m away from the encounter.
• Arthur - Shibboleth: The game no longer constantly auto saves if one of the attacking
hooligans runs away after taking damage.
• Arthur - Shocking Carelessness: Completing the "Turn the power back on" objective now
updates the quest.
• Arthur - Improved performance drop on GPU thread when looking in the approximate direction
of Rorke's Drift Bridge from inside the Crib House.
• Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up and
walk, despite his broken leg. That was a bit silly, wasn’t it.
• Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park just
before 7am should no longer cause issues.
• Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's door
and enter the building before getting the Haworth Labs quest.
• Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no
longer continues to play during the cutscene with the chief causing Arthur to respond and break
• Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition for
the first time can lead to a progression break.
• Arthur - The Church of Simon Says: Various skill upgrades are no longer permanently
removed from the player when doing the Simon Says game.
• Arthur - The English Vice: The front gates to the Reform Club can no longer be locked which
could teleport the character when attempting to pick either lock.
• Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing a
catsuit if they previously aggro an NPC.
• Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rd
extraction now completes the objective.
• Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letter
no longer causes it to be missing on reload.
• Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridor
should no longer cause it to remain stuck on the hatch it blew off the wall.
• Arthur - The Great Stink: The extra/duplicate notes down here have been removed.
• Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoretically
no longer break according to our witch doctor.
• Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying the
body, which could lead to a progression break when losing the body.
• Arthur - The House of the inventor: Save/Load after talking to James no longer resets him to
his original position making it hard for the player to see the prompt to give him the valve.
• Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene on
• Arthur - The Slaughterer's Apprentice: Streaming at the objective "Do or do not" no longer
causes the prompt to be missing upon returning to the Culty's Shop.
• Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longer
causes it to be non-interactive.
• Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car no
longer causes the quest to never be acquired.
• Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon it’s lowered, no
longer prevents the objective from updating.
• Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in the
reform club no longer causes the camera to go under the town.
• Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visible
• Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys can
stay stuck outside.
• Arthur – Crazy Legs: Completing quest then, after a while, returning to the quest zone will no
longer give the quest to the player again.
• Arthur – Cub Reporter: The player no longer has to skip the cutscene where Arthur discovers
the burglar in the house.
• Arthur – Shibboleth: Scaring the 3 attackers by reducing their health or with the “Intimidator”
status buff will now complete the “Help them survive the night” objective.
• Arthur – Should Auld Acquaintance: Fast Traveling from the encounter before triggering the
cutscene with the Constable will no longer break progression.
• Arthur – Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur first
meets Nick Lightbearer.
• Arthur – The Faraday Cage: James can no longer float in mid-air when he spins the valve
• Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground.
• Arthur: On a specific world seed Cutty could have nothing to sell.
• Arthur: On a specific world seed, performing a save/load in an area at/around Sally's place
could lead to a black screen.
• Arthur: Parade Market Shopkeepers now have money to buy stuff from the player.
• Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now only
rewards for listening to phone calls.
• Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'.
• Sally - "Connect the Dots": In the Military Camp, the item Honey is now "steal" rather than
• Sally - "Reservations": Auto-saves no longer trigger in short intervals, which could reduce
• Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in the
Carrycot no longer causes them to float in the air.
• Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her.
• Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longer
prevents her from being changed, which could cause the status effect/icon to remain present
• Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days'
instead of 3 days.
• Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns at
• Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur after
triggering 'Baby Transport' quest.
• Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever.
• Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trap
the player in a cutscene.
• Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbies
singing number no longer prevent the "Connect the Dots" story quest from starting after
resuming the game.
• Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawning
above terrain, out of streaming range.
• Sally - Keep the home fires burning: Entering Sally's apartment through the back door and
hugging the wall no longer enables the player to extinguish the fires before the objective (could
cause a progression break).
• Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by drugging
the chalice no longer causes the kill for the "Incapacitate all the Cultists" objective to not count.
• Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before auto
save) no longer causes the Cultist to be dead while not updating the objective blocking the main
• Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the base
level in the house.
• Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, making
him float and causing the camera to point at the floor during the cutscene
• Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it to
the failed section.
• Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre can
now be unlocked with lockpicks.
• Sally - Peachy’s Final Mission: No longer possible to incapacitate the quest giving NPCs with
Knockout Syringes, causing the quest to become uncompletable.
• Sally - Prologue - No longer possible to get locked outside Sally’s bedroom.
• Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again.
• Sally - Reservations: No longer possible to mantle out the barricaded window on the second
• Sally - The Framers: Saving and returning to the main menu while picking up any of the
evidence no longer causes it to be missing on reload.
• Sally - Unsafe House - Performing a save/load during the fight no longer leads to General
Byng only noticing Sally when close to her.
• Sally - Unsafe House: General Byng now paths properly around walls and objects to get to
• Sally - Unsafe House: General Byng is no longer standing in front of the lab door, which
caused Sally to clip through him when she exit the lab.
• Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back into
range no longer causes issues.
• Sally - Unsafe House: Performing a save/load during the General Byng's fight no longer
causes Byng to be missing from the area.
• Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save.
• Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on the
other side of the wall
• Sally: Johnny Bolton now always has stuff to sell.
• Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase.
• Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allows
characters to reach unintended area leading to multiple issues.
• Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck in
the selling space.
• Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaret
finishes her voiceline no longer results in the "Find the Salty Dog" objective to not complete.
• Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the Gas
Bomb no longer causes it to be missing on reload.
• Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge door
• Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to be
impossible to complete.
• Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer prevents
the side quest from being completed.
• Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for more
than a minute if he's attacked by Bees at the 1st objective.
• Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor.
• Ollie - Jericho - Improved performance in this area.
• Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible.
• Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogue
no longer causes the player to remain stuck halfway through the cutscene.
• Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiple
camera and character issues.
• Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after the
• Ollie - Maidenholm: The Shady Dealer now has money, so you can sell stuff to him.
• Ollie - Manned Flight: Closing the game while Ollie is loading out of the DSIR no longer
causes him to reload inside and be unable to leave.
• Ollie - Military Bridge: The player can no longer cross the bridge on some world seeds before
finishing 'Decamped' mission.
• Ollie - Motilene Gives You Wings: The quest log no longer remains blank if Ralph is killed
before the quest is triggered.
• Ollie - No Place Like Home: The second Bobby now notices Victoria immediately.
• Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking up
the tape could cause it to be missing on reload, preventing completion of the quest.
• Ollie - The Truth Shall Set You Free: The hammer is no longer invisible while Ollie is using it
during the last cutscene.
• Ollie - The Truth Shall Set You Free: The player can no longer fast travel mid-air after jumping
off the Broadcast Tower roof.
• Ollie - What Lies Beneath: Saving and returning to the main menu while picking up the Bee
Cannon could cause it to be missing on reload.
• Ollie - What Lies Beneath: Speaking to the blue Bobby before entering the house could not
update the quest, making it impossible to talk to James until returning outside.
• Ollie: Black textures can no longer be seen flickering during Ollie's opening cutscene.
• Ollie: High blood sugar state could not deplete and keep the player in a state of losing health.
• Ollie: Added subtitles during "The Simple Plan" flashback.
• Ollie: The last cutscene when not taking the Joy now has audio when trying to skip it.
• Ollie: The player is now always able to exit the interior of one of the village shelters when
playing as Ollie on a specific world seed.