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We Happy Few - PC Update and Hotfix Info


Monday August 20th, 2018

We Happy Few 1.3 - Hotfix

 

Platform specific versions:

 

Windows: 1.3.70168

PS4: 1.3.70168

Xbox: 1.3.70173

 

Patch Summary

 

The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes.  A larger content update will be available soon, addressing performance optimization and other issues.

 

All Platforms

 

  • Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
  • In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation.  This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
  • Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
  • Fix crash in physics simulation.
  • Fix crash on exit (crash when quitting the game).
  • Fix crash in media framework (returning to the main menu very quickly after saving).
  • Fix crash when applying some status effects.
  • Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
  • To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
  • Version number increased to 1.3.

 

PC only

 

  • Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.

 

Monday, August 28th, 2017

44776 - Life in Technicolour Hotfix 2 Gameplay Alpha 6.2


This is the second PC hotfix for the Life in Technicolour update, and contains a bunch of code
and content fixes to improve the game.


Encounters:


• Fix case where player could get stuck after riding the Jubilator in I Sing Body Electric.
• Fix case where an objective would not complete in Mystery House.
• Fix case where NPCs would be missing upon returning to Mushroom Log.
• Fix an issue with map marker not updating correctly upon posting flyer at 1st location in
Speaker’s Corner.
• Fix the map marker for finding Margery’s diary in Give a Pig a Pancake.
• Fix for unexpected failure of Speaker’s Corner quest.
• Mysterious chest will now open again after finding a bell in it.
• Fix case where Faraday would not talk into the window after you drop off the bucket in House
of the Inventor.
• Make sure eviscerator will spawn on reload if it is needed.
• Fix for the dealer not being invisible inside his cart.


Gameplay:


• Create recipe for metal tubes - can be used to create some hard-to-find items.
• Using any health/stamina/regen boost will now give you back an empty syringe in your
inventory.
• Fix detection direction on worship animation.
• Canteens no longer disappear after being used.


UI/HUD:


• Allow button hold to move stack of items in a single action.
• Fixed HUD status effects not updating while in the inventory screen on Downer and
Birdwatcher.
• Fix missing bound key for consumable items in inventory.
• Fixed problems with time passing and stat calculations when fast travelling.
• Fixed an issue with key binding displays not updating after they are changed.
• Fixed double clicking to track quests on quest screen.
• Fixed an issue where some of the input displays weren't always updating.
• Added mouse over sounds for the player sub menu buttons.
• Fixed a problem where an invisible UI element was blocking legend entries from being
selected.
• Crop status effects in the status effect screen if they are too long.
• Fix for some icons not showing up in the map.
• Fix an issue causing journal entry tracked and unread icons to overlap.


Engineering:


• Fix a few more cases where HDR support could be enabled in old configuration data.
• Add loading screen videos while streaming in-game.
• Fix cases where interaction between vomiting and using a Joy Booth would cause the player
to be stuck inside the booth.
• Fix crash on talking to NPCs in Shibboleth quest.
• Fix a number of other crash cases. 


Tuesday, August 22nd, 2017

44631 - Life in Technicolour Hotfix 1

This is the first hotfix for the Life in Technicolour release and addresses some of the crash
issues players were encountering. A second hotfix to address blocking issues in quests will be
released in the near future.

Hotfix 1 Changes

  • Fix a number of crash points while moving around the world.

  • NPCs should no longer have ridiculous quantities of loot.

  • Some NPCs that should not be out in the day (or the night) should now better respect their schedules. The plague wastrel invasion should be no more.

  • NPCs should no longer slide all over the place for no good reason. Any sliding should now be intentional sliding.

  • NPCs in Mystery House had a weird backward cone of vision. Cones now face forward.

  • Disabled in-progress support for HDR displays that was causing washed-out graphics for some users. Players may need to restart the game if they still see issues after this update.

  • HDR displays will be supported in our 1.0 release.

  • Fix some issues where players couldn’t remap key bindings.

  • Joy use and coin collected statistics are now reported correctly.

  • Fix for infinite loading screen at the end of the Escape quest.

  • Tab key now closes the inventory menu.

  • Fix some of the loading screen movies that weren’t displaying properly.

  • Added extra checks to localization tool to catch some issues with submitted files

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